This speaks more about my childhood than I care to admit. |
Releases this year were a bit slim and apart from Mass Effect 3 early on in the year the next release I nabbed was Guild Wars 2. Now this is an MMO and conceivably holds hundreds of hours of gameplay but I was done with it after about three solid weeks of playing it. The reason, apart from several game related issues I might speak of later, was that Borderlands 2 was just around the corner and I was super pumped. After about two or three weeks solid of Borderlands 2 it was off to Halo 4. While playing Halo 4 I kept seeing news of new DLC for Borderlands 2 and updates to Guild Wars 2. Three game releases about a month apart and I was jumping ship to whichever game was being released next all the while new content for previous games was piling up behind me.
The way I consume games as an adult is vastly different to when I was a nipper and if I had to choose I'd prefer to go back to one game a year. Another thing I noticed is that it's always easier to replay a really old game that you had once played in its day than an old game a friend recommends. I can go back and play all the old Dungeons & Dragons games from Black Isle² and declare them better than any recent RPG yet I can't be arsed to play Metroid or Commander Keen.
This screenshot is enough to give me a throbbing erection. |
Let's take Syndicate as a prime example. The original was an isometric strategy game with weapons and armament research done between missions and territories from a world map were selected for successive missions. The reboot is a first person shooter with the only semblance of research is done on the cooperative side. Everyone who had played the original scorned the new iteration as an attempt to appeal to the young, attention deficit Call of Duty-playing crowd (I'm not saying that all people who play Call of Duty are young or attention deficit. Ok, well, a little bit.) who probably never played the original. The kicker is that I didn't mind the new Syndicate. I would have forgiven all the little things that make it so unlike the original if they had just mentioned it was 'inspired by' the original instead of a direct sequel. Apart from the nausea inducing bloom, narrow field of view, lens flare, mouse smoothing and motion blur³ it was a pretty cool game to play cooperatively. It was gritty, visceral and I really dug the idea of militant corporations but because it shared the name and not the gameplay of a game made about 13 years ago it constantly irked me.
'A faithful sequel and a worthy addition to the series.' - No one, ever |
Look at these smug bastards with their clean-cut look and amazing prices. Cunts. |
¹Can we not use the exact same name as the original? It really screws up search engines when both the newly released game and the one from 12 years ago have the same name. Make the name a plural or add a subtitle like 'Revelations', 'Rebooted', 'Rehashed', 'Redone', 'Remastered', 'Recreated', etc
²Side note here: how great is Good Old Games? I had heard of them from several news sites but hadn't checked them out until, ironically, I couldn't find a pirated copy of Temple of Elemental Evil as I'd lost my disc and couldn't see it for sale anywhere. After finding it on GoG for a pittance I promptly bought all the AD&D games and every game from my childhood. You want $5 for a game that pulls my childhood heartstrings and includes the soundtrack, artbook, avatars, making of movies and everything with no DRM? Take my money! Who says piracy costs a sale?
³All these traits were common in games released during a time I refer to as the Dark Age of PC gaming which occurred from 2006-2009. What a shitty bunch of years for the Master Race where the first thing you would do is tamper with .ini files and third party tools to make it run properly.
I'm a centenarian in a twenty-something body
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